UE5 Waterfront
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I explored Unreal Engine 5’s landscaping, foliage, greyboxing, materials, mesh editing, and water tools to recreate my childhood summer camp’s waterfront (Camp Bauercrest, Lake Attitash, MA).
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Replicated an environment from real life into Unreal Engine 5 during a 25-hour solo project
Sculpted the ground geometry and painted landscape with created surface material consisting of multiple textures
Painted and positioned foliage
Constructed boathouse using only primitive shapes
Imported free assets, manipulated their materials, as well as placed them appropriately
Blocked out utility shed using Cube Grid and mesh editing tools
Employed the water tool to implement the lake
Documented progress, reached out to camp friends for feedback, and iterated based on suggestions
Final Result Side by Side
UE5
IRL
UE5 Replication
Final adjustments included changes to the foliage, construction of the utility shed, dusk lighting, and low fidelity placement of buildings and hills on the other sides of the lake.