UE5 Waterfront

  • I explored Unreal Engine 5’s landscaping, foliage, greyboxing, materials, mesh editing, and water tools to recreate my childhood summer camp’s waterfront (Camp Bauercrest, Lake Attitash, MA).

    • Replicated an environment from real life into Unreal Engine 5 during a 25-hour solo project

    • Sculpted the ground geometry and painted landscape with created surface material consisting of multiple textures

    • Painted and positioned foliage

    • Constructed boathouse using only primitive shapes

    • Imported free assets, manipulated their materials, as well as placed them appropriately

    • Blocked out utility shed using Cube Grid and mesh editing tools

    • Employed the water tool to implement the lake

    • Documented progress, reached out to camp friends for feedback, and iterated based on suggestions

Final Result Side by Side

UE5

IRL

UE5 Replication

Final adjustments included changes to the foliage, construction of the utility shed, dusk lighting, and low fidelity placement of buildings and hills on the other sides of the lake.

Video Demo

Reference Photos

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