Autoclave
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I created a greybox city for a marble-roller adventure game prototype with QWOP-esque controls about struggling in an environment not meant for you.
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Served as level designer for a team of 5 during a 10 week period working in Unity
Collaborated on game design and narrative by creating mood boards and design documents
Conceptualized areas of the city based on intended player emotions and world lore
Greyboxed foundations of a city that is warped by gravitational shifts yet retains practical functionality
Used Unity ProBuilder to construct important landmarks in the absence of 3D models
Created some digital graffiti art
City Prototype
The completed prototype included gravity gates/tubes, a highline walkway, a spaceport, a stadium, a skatepark, a communal living area, a market, and a central plaza.
Level Development
This game’s original plan was to be an exploration of disgust. After some brainstorming and team ideation, I developed concepts for themes and architecture within the city to try to provoke different feelings within the player.
Extras
I dabbled in some graffiti art: