Autoclave

  • I created a greybox city for a marble-roller adventure game prototype with QWOP-esque controls about struggling in an environment not meant for you.

    • Served as level designer for a team of 5 during a 10 week period working in Unity

    • Collaborated on game design and narrative by creating mood boards and design documents

    • Conceptualized areas of the city based on intended player emotions and world lore

    • Greyboxed foundations of a city that is warped by gravitational shifts yet retains practical functionality

    • Used Unity ProBuilder to construct important landmarks in the absence of 3D models

    • Created some digital graffiti art

Click for prototype trailer

Click for full level flythrough

City Prototype

The completed prototype included gravity gates/tubes, a highline walkway, a spaceport, a stadium, a skatepark, a communal living area, a market, and a central plaza.

Level Development

This game’s original plan was to be an exploration of disgust. After some brainstorming and team ideation, I developed concepts for themes and architecture within the city to try to provoke different feelings within the player.

Extras

I dabbled in some graffiti art:

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