ReCurse

  • I designed a haunted castle for a prototype with the goal of implementing a 3D version of “wraparound.”

    • Served as level designer in a team of 6 on a 2-week prototype designed to use wraparound in Unity 3D

    • Researched wraparound usage in other games

    • Brainstormed ways to translate the technique into three dimensions

    • Came up with a hallway prefab system that teleports the player without them realizing it

    • Sketched and planned multiple versions of a floor plan for the castle

    • Greyboxed castle with influence from European Medieval architecture using Unity ProBuilder

    • Placed 3D models into the environment where appropriate

Wraparound

Our Solution to 3D Wraparound

Here is the first working prototype of the hallway teleportation system. You can see the player perspective on the left appearing to be in the same hallway while on the right you can see they are actually switching to a different hallway.

Wraparound is a technique common in 2D games such as Pac-Man and Asteroids where players can exit off of one side of the screen and reemerge on the opposite side seamlessly. Our task for this prototype was to create a 3D level that uses this same idea to create what would feel like an infinitely wrapping world.

  • As a demon chases you around in this prototype, wraparound comes in the form of hallways that teleport the player to others depending on the distance between them and the demon

  • This increases feelings of stress and hopelessness as players struggle to find a way out of the disorienting environment

See the process from brainstorm to final product below:

Production

We created slides to document the team’s progress throughout the project which you can find below.


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