ReCurse
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I designed a haunted castle for a prototype with the goal of implementing a 3D version of “wraparound.”
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Served as level designer in a team of 6 on a 2-week prototype designed to use wraparound in Unity 3D
Researched wraparound usage in other games
Brainstormed ways to translate the technique into three dimensions
Came up with a hallway prefab system that teleports the player without them realizing it
Sketched and planned multiple versions of a floor plan for the castle
Greyboxed castle with influence from European Medieval architecture using Unity ProBuilder
Placed 3D models into the environment where appropriate
Wraparound
Wraparound is a technique common in 2D games such as Pac-Man and Asteroids where players can exit off of one side of the screen and reemerge on the opposite side seamlessly. Our task for this prototype was to create a 3D level that uses this same idea to create what would feel like an infinitely wrapping world.
As a demon chases you around in this prototype, wraparound comes in the form of hallways that teleport the player to others depending on the distance between them and the demon
This increases feelings of stress and hopelessness as players struggle to find a way out of the disorienting environment
See the process from brainstorm to final product below:
Production
We created slides to document the team’s progress throughout the project which you can find below.