Rocket League Analysis
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I analyzed the mechanical design of Rocket League, including body control, ball physics, and teamplay in this video made for YouTube.
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Created an 8-minute video analysis of Rocket League’s mechanical design using Premiere Pro
Researched the sports video game space and organized my own personal knowledge
Wrote and revised a script for the narration
Edited together graphics and audio to form a cohesive presentation
Summary
Rocket League is better designed than your favorite sports game
The video game replicas of real-life sports such as Madden, NHL, NBA2K, etc. use automation to perform certain actions like dribbling in basketball rather than giving players full control
Rocket League cars allow players to manipulate every physical aspect of them in world space
The simple interaction between cars and the ball, only being able to hit one another, makes the dynamic possibility space infinitely large
The boost management system encourages players to rotate as a team just like in real sports
The future of sports games involves those that can implement ball possession without limiting possibility space