Rocket League Analysis

  • I analyzed the mechanical design of Rocket League, including body control, ball physics, and teamplay in this video made for YouTube.

    • Created an 8-minute video analysis of Rocket League’s mechanical design using Premiere Pro

    • Researched the sports video game space and organized my own personal knowledge

    • Wrote and revised a script for the narration

    • Edited together graphics and audio to form a cohesive presentation

Summary

  • Rocket League is better designed than your favorite sports game

  • The video game replicas of real-life sports such as Madden, NHL, NBA2K, etc. use automation to perform certain actions like dribbling in basketball rather than giving players full control

  • Rocket League cars allow players to manipulate every physical aspect of them in world space

  • The simple interaction between cars and the ball, only being able to hit one another, makes the dynamic possibility space infinitely large

  • The boost management system encourages players to rotate as a team just like in real sports

  • The future of sports games involves those that can implement ball possession without limiting possibility space

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